Pocket Rogues

🇺🇸 United States
Alexej Leonydov  | 
50
ASO score
Text
51/100
Reviews
50/100
Graphic
60/100
Other
0/100
rating
App Rating
4.6
rating
Votes
4.02K
rating
App Age
7y 11m
rating
Last Update
Aug 21, 2025
rating
iAP
$0.99 - 29.99

Compare with Category Top Apps

Metrics
Current App
Category Top Average
Difference
Rating
4.61
4.47
+3%
Number of Ratings (Voted)
4K
2.7M
-100%
App Age
7y 11m
6y 11m
+14%
In-app Purchases Price
$15
$23
-32 %
Update Frequency
60d
44d
+37%
Title Length
13
20
-35%
Subtitle Length
25
26
-4%
Description Length
2 172
2 744
-21%
Number of Screenshots
1505
1321
+14 %
Size
258MB
1 361MB
-81 %

Category Ranking in United States

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Ranking Keywords in United States

Keywords App Rank
солкнайт
out out
рогалик
-1 9 -1
Illustration
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Text ASO

Title (
Characters: 13 of 30
)
Pocket Rogues
Subtitle (
Characters: 25 of 30
)
2D Action-RPG & Roguelike
Description (
Characters: 2172 of 4000
)
POCKET ROGUES combines the classic flavor of old-school Action-RPGs with the dynamic challenges of the Roguelike genre. Fight through hordes of monsters, explore unique and procedurally generated locations, upgrade your guild fortress, and develop increasingly powerful heroes to uncover the secrets hidden in mysterious dungeons. === FEATURES: === • REAL-TIME ACTION! Move, dodge, avoid traps, outmaneuver enemies, and attack from strategic positions. Enjoy an advanced combat system that emphasizes character control and player skill. • DIVERSE HERO CLASSES: Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression trees. • EVERY DUNGEON IS UNIQUE! From locations and monsters to loot and encounters, everything is procedurally generated. No two runs will ever be the same! • DISCOVER UNIQUE LOCATIONS: Each location has its own visual style, distinctive enemies, traps, and interactive objects. Once unlocked, you can travel freely between them. • BUILD YOUR GUILD FORTRESS: Construct and upgrade buildings to unlock new hero classes, enhance existing ones, and access powerful abilities and tools. • REGULAR UPDATES: Pocket Rogues is actively supported and continuously improved in collaboration with its dedicated player community. Pocket Rogues offers countless dungeons, each filled with unique loot and monsters. A variety of hero classes and specializations let you approach boss battles in different ways, with each encounter testing your skills anew. Combine this with traditional RPG elements like character progression and exploration, and you’ll never get bored! “For centuries, a dark dungeon has lured hapless adventurers with its secrets and treasures. None who enter ever return, as legend tells of a true Evil waiting in the depths. But the allure of fame, fortune, and glory is irresistible to many. Will you take the risk and join them?” ULTIMATE version of the Pocket Rogues is already available! https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8 > Discord (Eng): https://discord.gg/nkmyx6JyYZ For any questions, contact the developer directly: ethergaminginc@gmail.com}
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Visual ASO

Screenshots

Rating & Reviews

Reviews Overview
🧐 Coming Soon…
Rating
4.6
4 019 voters

Some Latest Reviews

Jfp122215
21 Nov, 2025
3
Why is the ultimate not available in US? This is such a good game!
K*$¢£€¥₩
13 Nov, 2025
5
I love the game but for some reason when i want to go and actually purchase ultimate edition it says its blocked in my country.
Moonlit Mare
23 Oct, 2025
5
Overhall very good. I like the mechanics and classis rogue like rpg. Waiting for ultimate version to be available again. Please answer when it will be available if you can devs.
Florida361
23 Oct, 2025
2
It’s fun to play but I can not get the ultimate version to buy?
TheModernGoblin
23 Oct, 2025
5
I’ve downloaded the game before and have installed ultimate edition before. But now when I try(I live in the us and did before with no issues) it says it’s not available in my region, another user “flaw peacock” had the same issue but it was from a year ago. TAKE MY MONEY! Let me have ultimate. I live in the US so make it happen please, other than that this game is one of my favorites on mobile.
Bipnips
19 Oct, 2025
5
These devs took all the parts of progression games we like and put it into one game. Super in-depth system that rewards you with individual ways to play. I’d pay for the ultimate pack to support these guys if was available in Canada. Extremely underrated
big-di
11 Oct, 2025
1
Разработчик находится в алкокоме , попался уровень , где невозможно было пройти до лестницы , все стены были заблокированы и их невозможно было уничтожить . Пришлось удалять персонажа с отличным снаряжением . Разработчику написал , приложил скриншоты . 3 неделя игнорит . Вывод , наркоман и алкоголик
Emirhan Serin
08 Oct, 2025
2
Game is basically nice. I would love to play more if it could save my load. I just left the game for 10 minutes for eating sth and my save is gone. All the items and item upgrades. I can understand if i die but it was just paused. Thats the reason i couldn’t play more. I would advise to add some auto save mechanism for long term players. I would play 2 more week i might pay for other optional features.
RyanIsCool33
07 Oct, 2025
5
There’s a glitch were it makes my attack keep going so I can’t move or dash nor change abilities but overall it’s a really fun game so keep up the good work

Other

Additional Information
Rating:
4.61
Voted: 4.02K
App Store Link:
Website: -
Email: -
Privacy Policy:
Categories: Action, Games, Role Playing
Size: 257MB
iAP: 0.99 - 29.99 $
App Age: 7 years 11 months
Release Date: Jan 09, 2018
Last Update: Aug 21, 2025
Version: 1.38 Hotfix
Version history
1.38 Hotfix
Aug 21, 2025
[GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none
1.38
Aug 18, 2025
[GAMEPLAY] - A passive abilities (perks) system has been added; characters earn perks by clearing floors and defeating bosses. 34 perks are available, including 10 class-specific ones (available only to certain characters). Each character can obtain up to 4 perks and upgrade them to level 3 (in the Ultimate version, the number of perks can be increased to 8, and their max level to 5) - A dialogue system has been added to the Fortress, allowing conversations with several NPCs: they teach new players the basic mechanics and explain some setting details. Most dialogues become available after building certain structures - New building added — "Tavern". Once built, all characters will receive the "Rest" effect every 8 hours (an experience bonus that stacks with others) for 10–20 minutes of real time - New building added — "Foragers’ Post". Once built, when descending to the next floor, if the current one has been cleared, gold from all intact containers will be collected automatically, and items left on the ground will be dismantled - You can now set behavior for all summoned creatures, just like for pets and mercenaries - Added the option to set behavior for all companions in the party at once - Gold accumulation in the Mine is now tied to server time and cannot be collected in offline mode (all other functions still work offline) [GENERATION] - A new side area accessible through gates on a floor has been added — Predatory Lair (the gates can be found in most locations after the Grim Paladin has been slain) - A new altar has been added — Blood Circle (when multiple living enemies are slain within its bounds, a cursed item of random quality appears) [BALANCE] - Significantly increased the bonus to max HP and damage for high-level monsters - Significantly increased HP and damage values for all creatures summoned by the Necromancer - The weapon effects Vampirism and Searing now restore a fixed amount of HP and MP; Vampirism works only when killing a living enemy (humanoids, beasts, and demons) - Physical damage that a specific defense type is vulnerable to is now even more dangerous (e.g., if previously 10 points of heavy defense reduced piercing damage by 2%, now it’s only 1.5%) - Chest quality in the main bosses’ arenas now depends on their level - Killing the Royal Executioner now grants more loot than before, while Pumpkinhead grants less - Nightmares now have a delay between attacking and teleporting, as well as before the first teleport after loading a floor - If a chargeable skill is held for less than 0.3 seconds, its effect will not trigger - The passive item "Stone of the Depths" is no longer available for purchase by default for new players — its blueprint must be found first (existing players keep it) - The monsters’ "Poison Attack" ability now scales with their level - Bleed damage now ignores a creature’s defense and a raised shield - Time between enemy waves spawning at defiled altars has been reduced to the minimum - Creatures created by the monsters’ "Separation" ability now move more slowly than the original (previously their speed was increased) and attack less often - Ranged combatants will more actively try to flank the opponent rather than only retreat - After the first kill of the Bone King and the Grim Paladin, the player is forced into the Camp [ENVIRONMENT] - In Treasuries, Camps, and Ambushes found in the Dungeon, as well as in the Bone King’s arena, the same wall type as in the main dungeon is now used - Updated the appearance of some older environment objects that had overly low resolution - Many environment objects will now be displayed as debris after being destroyed (can be disabled in Settings) - Added a music theme for the battle with the Warlock - Added new sounds for many destructible objects that previously had none

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Version history