Notebook Artillery

🇺🇸 United States
Austin Ivansmith  | 
36
ASO score
Text
23/100
Reviews
50/100
Graphic
60/100
Other
0/100
rating
App Rating
4.9
rating
Votes
232
rating
App Age
1 year 6m
rating
Last Update
Jan 28, 2025

Compare with Category Top Apps

Metrics
Current App
Category Top Average
Difference
Rating
4.84
4.48
+8%
Number of Ratings (Voted)
232
2.8M
-100%
App Age
1y 5m
7y 2m
-80%
In-app Purchases Price
$0
$25
Update Frequency
318d
42d
+650%
Title Length
18
20
-10%
Subtitle Length
0
25
Description Length
3 719
2 577
+44%
Number of Screenshots
936
1313
-29 %
Size
108MB
1 279MB
-92 %

Category Ranking in United States

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Ranking Keywords in United States

Keywords App Rank
Illustration
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Text ASO

Title (
Characters: 18 of 30
)
Notebook Artillery
Subtitle (
Characters: 0 of 30
)
Description (
Characters: 3719 of 4000
)
Once upon a time in the late 20th century AD, near the turn of the penultimate decade of the millennia, a magical confluence occurred in Middle School computer labs across the globe… Artillery! Infamously known by teachers as the scourge of attention -- countless students spending entire computer lab periods firing cannons at each other instead of writing English assignments. The temptation too great, no child could refuse the siren's call of the game's accurate physics model and competitive nature. Notebook Artillery is a love letter to hours wasted playing video games in Middle School computer labs instead of working on class assignments. And sure, maybe if I would've spent more time paying attention in class and less time playing video games I wouldn't be making indie games as a means to pay off insane amounts of student debt. But hey, its 2024 and maybe this can be one last beacon of hope for myself and everyone who loves this kind of game. Players choose their "firing angle" and "powder amount" to fire cannonballs at opposing player's towers, or break floating targets in a solo player target practice mode. The randomly generated stage layouts will change strategy from round to round, and wind strength has an effect on a cannonball's trajectory which players must account for. It's simple arcade-simulation-action, fun for all ages, with completely hand drawn game art. It's like you're looking directly into a Trapper Keeper and the imagination of every middle school kid. Whats not to love? * Hand drawn game art. * Unlockable stickers to showcase your progress and accomplishments. * Play Solo target practice, against a CPU opponent, or challenge local friends and family in vs mode. * 3 unique world styles fashioned after various wild west motifs. * Stage layouts are randomly generated to make no two games the same. * Fight the wind and dodge trees to destroy opponents strongholds. This was such a fun game to make, and it's so much fun to play with my kids, I hope you find it as fun as I do. And for fans of the original Macintosh classic, I hope this fulfills the desire to play this game again. ---- Notebook Artillery is a solo indie developed game, with the help of: Audio design by - Kevin Samuels Additional programming and console ports - PolyCrunch Games Art, Programming, and Design - Austin Ivansmith Notebook Artillery is a superchill game inspired heavily from the computer classic Artillery. The game was originally developed in the early days of lockdown during the Covid-19 pandemic in mid 2020. I had wanted to play Artillery with my kids but couldn’t find a version that matched the casual aesthetic of the original I grew up on, so I made one. I had wanted to make a game from hand drawn art, inspired by artists like Dom2D (https://twitter.com/dom2d), and this felt like the perfect opportunity. I got a “Pencil” for my iPad, and a copy of Procreate, and doodled until I found my own style which became the look of the game. Development was fairly quick, eating up most of my spare time in lockdown not spent huddled up with my family or scouring grocery stores for toilet paper, pasta, and flour dressed like a doctor going into surgery. Other notes: * No AI tools were used in the development of this product. Bleep that noise. * Developed in GameMaker Studio. * All art hand drawn in Procreate. * The human head weighs between 10-12 pounds. * Featured in the GameMaker showcase - November 2020 ---- Features coming soon to a future update! * Leaderboards and achievements (save data from this update will be valid when that update comes.) * Sticker collection inventory - get a list of all the stickers collected * More secret surprises!}
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Visual ASO

Screenshots

Rating & Reviews

Reviews Overview
🧐 Coming Soon…
Rating
4.9
232 voters

Some Latest Reviews

SissyFishy123!?
09 Sep, 2025
5
my brothers and I love this game even though it’s new to us it’s still very entertaining and fun!🤩 great job on this game!
Hoagie the App Guy
10 Jul, 2025
2
Seems fun but the controls are way too close to the edge of the screen such that they’re in the dead zone where taps don’t register. It’s super annoying to do anything.
Redrioja
20 Jun, 2025
5
This is the perfect game for me, no time limit, no shots limit, just endless relaxing gameplay, almost zen at times. Easy to pick up and able to quit any time. Thank you!
WayTooCritical
26 May, 2025
5
I really enjoy the play style and game mechanics. The game has modes for target practice, player vs CPU, and 2-player, which provides endless fun. This game is a breath of fresh air.
HooverTesla
11 May, 2025
5
Ngl didn’t even open the game yet. Description is solid gold and if the story’s true I wanna help the dev out and if it’s all made up then you deserve the dollar. Or 70% or whatever Apple actually pays you out of it. May actually play the game sometime.
Gaiamancer
16 Apr, 2025
4
There needs to be a way of saving one’s progress. Starting from the beginning every time you play is becoming rather droll. Also, the display should be randomized and not be in the same order all the time.
GusTTSh0wbiz1
06 Apr, 2025
3
This is a fun game with good mechanics. However, when playing against other people, something felt off. I don’t know if I was playing against recorded moves of other players, but it was easier than the CPU. They rarely adjusted their shots at all, and no matter how fast I shot my cannon, they always shot at the same time. I don’t think I was really playing against others, so I think the game is misleading. Fun game, but it became rote very quickly.
Dippy-Doo
26 Mar, 2025
5
Amazing easy to play game that has lots of charm and calming music Would be nice to have colourful explosions perhaps although I appreciate it would detract from the Nature of the game… Just a Note the score system is hidden on iPhone’s with a Dynamic Island pls fix thanks in advance
woodcl3
13 Mar, 2025
3
The physics are not realistic. The cannon ball should go the farthest when fired at a 45d angle (given unchanged power and a flat surface). Allow me to use touch drag left/right up/down to control the power and angle instead of tap the button a bunch (this is 2025, even the 80s had joysticks).

Other

Additional Information
Rating:
4.85
Voted: 232
App Store Link:
Website:
Email: -
Privacy Policy:
Categories: Action, Games, Casual
Size: 108MB
App Age: 1 year 6 months
Release Date: Jun 26, 2024
Last Update: Jan 28, 2025
Version: 1.3.0
Version history
1.3.0
Jan 28, 2025
* Reduced performance issues * Less floating castles! * Removed tracking and ads data.
1.2.1
Jul 27, 2024
1.2.0 * New unlockable stickers! Perform key actions and be rewarded with a sticker which adorns the title screen binder cover. * Fixed scale issue with GUI being too big on some older devices * Tumbleweeds always come back (I can't believe they were disappearing never to return!) * Inaccurate touch control of cannons and powder boxes fixed at smaller scale * Audio mute setting now loads correctly on additional playthroughs 1.2.1 * Fixed stickers showing up off of the binder at the start * Updated binder art for iPad devices * Fixed multitouch issues in multiplayer * Other minor bug fixes
Version history