Version history
JAX P2 - Pitch Shifter II
56
ASO score
Text
63/100
Reviews
50/100
Graphic
60/100
Other
0/100
App Rating
5
Votes
5
App Age
10y 9m
Last Update
Mar 03, 2024
Compare with Category Top Apps
|
Metrics
|
Current App
|
Category Top Average
|
Difference
|
|---|---|---|---|
|
Rating
|
5
|
4.56
|
+10%
|
|
Number of Ratings (Voted)
|
5
|
588.7K
|
-100%
|
|
App Age
|
10y 9m
|
8y 1m
|
+32%
|
|
Price
|
$10
|
$1
|
+1 414%
|
|
In-app Purchases Price
|
$0
|
$42
|
|
|
Update Frequency
|
676d
|
30d
|
+2 127%
|
|
Title Length
|
25
|
25
|
|
|
Subtitle Length
|
17
|
27
|
-37%
|
|
Description Length
|
1 744
|
2 708
|
-36%
|
|
Number of Screenshots
|
1300
|
1221
|
+6
%
|
|
Size
|
33MB
|
225MB
|
-85
%
|
Category Ranking in United States
7 days
Last 7 days
Last 30 days
Last 90 days
Last 180 days
Last year
| Top | Dec 31, 2025 | Jan 07, 2026 |
|---|---|---|
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No results were found!
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| Top | Dec 31, 2025 | Jan 07, 2026 |
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No results were found!
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| Top | Dec 31, 2025 | Jan 07, 2026 |
|---|---|---|
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No results were found!
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| Top | Dec 31, 2025 | Jan 07, 2026 |
|---|---|---|
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No results were found!
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Ranking Keywords in United States
| Keywords | App Rank |
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Analyze this and other apps using Asolytics tools
Text ASO
Title
(
Characters:
25
of 30
)
JAX P2 - Pitch Shifter II
Subtitle
(
Characters:
17
of 30
)
Audio Unit (AUv3)
Description
(
Characters:
1744
of 4000
)
A time domain pitch shifter will virtually modify the speed of audio playback. But there is a certain problem with this. A continuous audio stream (like realtime processing) is usually absolutely constant in its sample rate and buffer size. And also nobody can shift the time in the real world (yet!?).
This is very different when using just a sampler. A sampler will have access to a complete sound sample in memory and can play back at any sample rate, thus making it longer or shorter in time, raising or lowering the pitch this way.
A continuous stream is always fixed in the sample rate and the playback time cannot be modified without discontinuity.
Some tricks can be used, for modifying the playback speed virtually. We use a delay based approach, where 2 slightly time shifted overlapping delay buffers are filled with continuous data streams and then a windowing function is used to merge these two buffers together again without any crackles. The buffers are constant in length and a short variable latency will be introduced, that is pitch dependent.
This way, the speed of the reading pointer can be adjusted in realtime to a fractional part of the current sample rate. This all sounds quite simple, but in reality it is complex coding and also will produce some unavoidable side effects. Extreme values tend to become grainy.
The good news are, this takes polyphonic (in fact any) material and shifts its pitch without a problem. All transients and the formants are shifted equally with the pitch, which produces the typical “chipmunkeyfication”.
The time domain approach is better situated for usage with transient material, because it will not smear so much as the frequency domain approach of JAX ESSENTIAL SERIES P3.
}
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Other
Additional Information
Version history
1.2
Mar 03, 2024
The product (AudioUnit AUv3) was updated for support of latest Apple technologies and frameworks (architecture: arm64).
Minimal iOS target is still 12.0. It also should work on the Vision Pro (compatibility mode).
1.1
Sep 26, 2020