Is that Silly?

🇺🇸 United States
Smarty Ears, LLC  | 
45
ASO score
Text
41/100
Reviews
50/100
Graphic
60/100
Other
0/100
rating
App Rating
4.5
rating
Votes
8
rating
App Age
14y 1m
rating
Last Update
Mar 21, 2023

Compare with Category Top Apps

Metrics
Current App
Category Top Average
Difference
Rating
4.53
4.62
-2%
Number of Ratings (Voted)
8
907.6K
-100%
App Age
14y 1m
8y 5m
+67%
Price
$7
$1
+1 298%
In-app Purchases Price
$0
$61
Update Frequency
1021d
19d
+5 302%
Title Length
14
28
-50%
Subtitle Length
26
28
-7%
Description Length
3 389
2 996
+13%
Number of Screenshots
1710
1381
+24 %
Size
41MB
258MB
-84 %

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Ranking Keywords in United States

Keywords App Rank
Illustration
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Text ASO

Title (
Characters: 14 of 30
)
Is that Silly?
Subtitle (
Characters: 26 of 30
)
Critical Thinking Learning
Description (
Characters: 3389 of 4000
)
Is That Silly is a fun way to teach children of various ages to pay attention to detail and expand their language skills. Designed with over 120 pictures created specifically to attract children’s attention, Is That Silly helps develop both receptive and expressive language as well as encouraging visual and auditory attention. The high-quality images in Is that Silly come in pairs, one silly and one “not silly” and are presented randomly. Each non-silly picture represents an every-day or true-life situation. The matching picture will vary by a silly change in wording. How to play With each turn, a narrator describes what is happening in the picture (e.g., “He is wearing his shoes on his hands.”). The student then selects the “silly” or “not silly” image. If the correct image is tapped, the child is congratulated. If the “silly” image is tapped correctly, the app automatically moves forward to the expressive feature and the child is asked what makes the picture silly. The adult working with the child then makes the judgment on if the child’s answer was “correct,” “almost correct,” or “not correct.” The correct/incorrect responses are marked by tapping on one of three flowers placed discretely in each scene. A “next” arrow is present on every page so the scene can be skipped if necessary. A tally of correct responses is tucked discretely in the corner of each scene. Customization Is that Silly is customizable from both the opening screen and inside each scene. The adult can choose if there are verbal/written prompts and verbal rewards. In addition, if the student is not ready for the expressive component, the prompt to explain why a picture is silly can be turned off. At the end of the session, a report card is generated indicating how the student has done. This report card can be emailed, or printed from the app. Although the default is for the percent correct score to show in each scene, this can be turned off by the adult. Purpose The purpose for Is That Silly is to encourage language growth. Children with ADHD, Autism, language disorders, and various learning disorders often struggle to attend to details1. Is That Silly allows the parent, SLP, or teacher to teach the expressive and pragmatic language skills many of these children are lacking. When the adult continues asking questions about the picture, the student is encouraged to expand language skills2. Because the app is fun and creative the students will be motivated to see what happens on the next picture. Is That Silly has the following features •High-quality images that will capture the attention of the student. •Receptive language building by encouraging students to listen to the description. •Expressive language building through answering “wh” questions and discussing the pictures. •Visual/auditory discrimination forcing students to attend to both the visual and auditory cues. •Data collection for each student. •Compatible with Therapy Report Center for easy report writing and progress monitoring. •Customizable to fit therapy needs Sources: 1https://sites.google.com/a/pluk.org/pluk-notes-autism/characteristics-interventions-supports/communication-language 2Yoder, Davies, Bishop, Munson (1994) Effect of adult continuing wh-questions on conversational participation in children with developmental disabilities Journal of Speech and Hearing Research Vol 37, 193-204.}
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Rating
4.5
8 voters

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Additional Information
Rating:
4.54
Voted: 8
App Store Link:
Price: 6.99 $
Website:
Email: -
Privacy Policy:
Categories: Education, Entertainment
Size: 40MB
App Age: 14 years 1 month
Release Date: Dec 08, 2011
Last Update: Mar 21, 2023
Version: 4.0
Version history
4.0
Mar 21, 2023
Updated Video tutorial and updated some coding to make sure the app continues to run smoothly
1.3.1
Dec 11, 2020
Thanks for playing Fishbowl! This update includes: - Tweaked app icon - New App Store previews for iOS
Version history