Fill the Matrix - Place items in the correct cells

🇺🇸 United States
STEP BY STEP XYZ  | 
45
ASO score
Text
40/100
Reviews
50/100
Graphic
60/100
Other
0/100
rating
App Rating
4.9
rating
Votes
12
rating
App Age
9y 1m
rating
Last Update
Apr 10, 2020

Compare with Category Top Apps

Metrics
Current App
Category Top Average
Difference
Rating
4.93
4.57
+8%
Number of Ratings (Voted)
12
3.1M
-100%
App Age
9y 0m
7y 0m
+29%
In-app Purchases Price
$0
$17
Update Frequency
2103d
33d
+6 371%
Title Length
50
17
+194%
Subtitle Length
0
24
Description Length
3 584
2 204
+63%
Number of Screenshots
390
1271
-69 %
Size
0MB
742MB

Category Ranking in United States

All
New
Trending Up
Trending Down
Top Jan 04, 2026 Jan 11, 2026
No results were found!
Top Jan 04, 2026 Jan 11, 2026
No results were found!
Top Jan 04, 2026 Jan 11, 2026
No results were found!
Top Jan 04, 2026 Jan 11, 2026
No results were found!

Ranking Keywords in United States

Keywords App Rank
Illustration
Analyze this and other apps using Asolytics tools

Text ASO

Title (
Characters: 50 of 30
)
Fill the Matrix - Place items in the correct cells
Subtitle (
Characters: 0 of 30
)
Description (
Characters: 3584 of 4000
)
- Full version. - No in-app purchases. - No ads. - Safe for kids. Welcome to “Fill the Matrix”. This educational app is designed for children aged 3.5 and above. Here children can practice orientation and attention. It is fun, and it helps them develop visual perception skills, cognitive skills, and perseverance. STEP BY STEP is a professional EdTech studio that focuses on developing educational apps for children aged 1 to 5 years old. During these critical years, children enter a new learning stage every few months. Our apps support and strengthen the development of crucial skills for each learning stage. This way we guide your children, step by step, throughout this entire age range. Our key values are perfection and simplicity. We believe that small details make a big difference, so we give great attention to every detail — both in content and design. Most importantly, we keep our apps simple — simple to understand and simple to use. While playing our games, children will engage in simple activities, such as matching, pairing, ordering, grouping, and sorting. This allows them to practice essential skills, such as: categorization, conceptualization, generalization, abstraction, memory, language, math, visual perception, fine motor, accuracy, attention, and focus. They will learn about shapes, colors, animals, fruit, vegetables, clothing, tools, vehicles, furniture, professions, toys, etc., — all while playing. The levels are generally arranged by difficulty. The first levels are usually quite simple — their main objective is to teach players critical thinking and problem solving. However, the exercises become increasingly challenging as the child advances within the game. Our applications avoid distractions such as popups, unnecessary animation, and noisy feedback. We keep our applications safe for children — no advertisements, no unsafe links to external content, no popups, etc. Furthermore, our experience indicates that our apps can be very helpful for children with special-needs¹, and that they can function as useful tools in both speech-language therapy² and in occupational therapy³. In addition, our apps have been found useful for adults with disabilities or dementia⁴. For this reason, we added two important features: the first one was designed for teachers, therapists, and speech pathologists, which allows them to track the progress of their students; the second feature makes our apps also accessible for users with disabilities, and on this matter we would like to thank the Technology Consulting Center at “Beit Issie Shapiro”⁵ for their professional guidance and consultation regarding accessibility. ________ ¹ Special needs - Learning difficulties due to learning disabilities, communication disabilities, emotional or behavioural disorders, physical disabilities and/or developmental disabilities, which may be caused by Autism (Autistic Spectrum Disorders), Down Syndrome, Dyslexia, Tourette Syndrome, etc. ² Speech-language therapy - Treatment of communication disorders by speech-language pathologists (SLP). ³ Occupational therapy (OT) - Treatment meant to develop, recover, or maintain daily living and work skills for people with a physical, mental or developmental condition. ⁴ Dementia -  A condition caused by brain injury (BI), brain damage or brain diseases, such as Alzheimer’s, Lewy bodies (DLB), Vascular dementia, etc. ⁵ "Beit Issie Shapiro" is a leading non-profit organization that develops therapies for people with disabilities, and also acts as a ‘Special Consultant’ to the United Nations.}
Read more

Visual ASO

Screenshots

Rating & Reviews

Reviews Overview
🧐 Coming Soon…
Rating
4.9
12 voters

Some Latest Reviews

Vidya Pavan
22 Mar, 2021
5
Thank you so much for creating this. My son with autism is learning map grids. This is a great app for him to learn basic grid.

Other

Additional Information
Rating:
4.93
Voted: 12
App Store Link:
Website: -
Email: -
Privacy Policy:
Categories: Games, Education, Puzzle
Size: -
App Age: 9 years 1 month
Release Date: Dec 19, 2016
Last Update: Apr 10, 2020
Version:
Version history
Apr 10, 2020
First release
1.5
Apr 07, 2017
Improving accessibility options for kids with special needs.
Version history