Teachley Multiply & Divide
31
ASO score
Text
33/100
Reviews
0/100
Graphic
60/100
Other
0/100
App Rating
Votes
App Age
Last Update
Compare with Category Top Apps
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Metrics
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Current App
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Category Top Average
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Difference
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|---|---|---|---|
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Rating
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0
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4.57
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Number of Ratings (Voted)
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0
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3.1M
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App Age
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0y 0m
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7y 0m
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Price
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$8
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$0
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In-app Purchases Price
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$0
|
$17
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Update Frequency
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0d
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32d
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|
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Title Length
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26
|
17
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+53%
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Subtitle Length
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0
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24
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|
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Description Length
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1 476
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2 204
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-33%
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Number of Screenshots
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702
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1271
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-45
%
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Size
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0MB
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742MB
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Category Ranking in United States
7 days
Last 7 days
Last 30 days
Last 90 days
Last 180 days
Last year
| Top | Jan 03, 2026 | Jan 10, 2026 |
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No results were found!
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| Top | Jan 03, 2026 | Jan 10, 2026 |
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No results were found!
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| Top | Jan 03, 2026 | Jan 10, 2026 |
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No results were found!
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| Top | Jan 03, 2026 | Jan 10, 2026 |
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No results were found!
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Ranking Keywords in United States
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Analyze this and other apps using Asolytics tools
Text ASO
Title
(
Characters:
26
of 30
)
Teachley Multiply & Divide
Subtitle
(
Characters:
0
of 30
)
Description
(
Characters:
1476
of 4000
)
Teachley Multiply & Divide includes award-winning Mt. Multiplis and our latest app, Fact Flyer to help children gain multiplication and division fluency through the use of powerful, research-based strategies. Kids help Linka make her way through Mt. Multiplis by building bridges, unlocking treasure, and earning gems. Then, in Fact Flyer, they help her fly her way back home. These apps scaffold learning to promote conceptual understanding, efficiency with multiplication and division strategies, and fact fluency. Developed by teachers and educational researchers, this collection includes award-winning apps being used in thousands of schools.
More details:
- Optimized for schools and homes with multiple children - simply create or log in to your Teachley account
- Apps adapt to support the needs of each child
- Aligned with several Common Core State Standards
- Designed to support Response to Intervention programs
- Supported by cognitive science research
About Teachley:
Founded by former teachers, Teachley uses cognitive science research to create apps that teach effective learning strategies and assess what kids know within engaging games. Our team includes experts in cognition and learning, Grammy and Emmy-award winning creative talent as well as new and noteworthy game designers. www.teachley.com
These apps were made possible by the Federal Department of Education, with funding provided by the Institute of Education Sciences’ SBIR program.}
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