Fingerprint Controls

🇺🇸 United States
4A  | 
22
ASO score
Text
33/100
Reviews
0/100
Graphic
28/100
Other
0/100
rating
App Rating
3.7
rating
Votes
8.79K
rating
App Age
7y 5m
rating
Last Update
Aug 14, 2018

Compare with Category Top Apps

Metrics
Current App
Category Top Average
Difference
Installs
38.8K
70.4M
-100%
Rating
3.8
4.29
-11%
Number of Ratings (Voted)
3.3K
91.7M
-100%
App Age
7y 5m
6y 9m
+10%
In-app Purchases Price
$0
$100
Update Frequency
2707d
94d
+2 791%
Title Length
20
26
-23%
Short Description Length
79
74
+7%
Description Length
2 219
2 687
-17%
Number of Screenshots
352
1208
-71 %
Has Video?
No
0% has videos
Size
0MB
0MB

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Downloads

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Total
38.8K
Last month icon
Last month
5

Text ASO

Title (
Characters: 20 of 50
)
Fingerprint Controls
Short Description (
Characters: 79 of 80
)
Allows compatible games to be controlled using swipes on the fingerprint reader
Description (
Characters: 2219 of 4000
)
USERS: You will need to enable the bundled accessibility service. Contrary to the language of the standard warning message that appears, the accessibility service does not "observe your actions" or "retrieve window content". You can confirm that this app does not have permission to access the Internet, so no information is collected. DEVELOPERS: Your game should contain one (and only one) view that is focusable, focusableInTouchMode, and focused, and has an attached accessibility delegate in order to receive the fingerprint input. That accessibility delegate should use code like this: myView.setAccessibilityDelegate(new AccessibilityDelegate() { public boolean performAccessibilityAction(View _v, int _action, Bundle _args) { if((_action == ACTION_FOCUS) && (_args != null)) { String method = _args.getString("by4a.method"); if("FingerprintGestureCallback.onGestureDetected".equals(method)) { int gesture = _args.getInt("by4a.arg"); switch(gesture) { case FINGERPRINT_GESTURE_SWIPE_LEFT: case FINGERPRINT_GESTURE_SWIPE_DOWN: case FINGERPRINT_GESTURE_SWIPE_RIGHT: case FINGERPRINT_GESTURE_SWIPE_UP: } } } return super.performAccessibilityAction(_v, _action, _args); } }); In addition, if your game can handle orientation changes or multiwindow mode, you will probably need some code like this. We're 99% certain this is a bug in Android. @Override public void onWindowFocusChanged(boolean _focused) { myView.clearFocus(); myView.requestFocus(); } If the user enters multiwindow mode, you will need BOTH the code above, AND for the user to tap inside your pane in order to continue receiving fingerprint gesture input. This is easily accomplished by simply pausing the game when multiwindow mode is activated, requiring the user to tap on the unpause button to continue. The usefulness of fingerprint gesture input may vary based on the placement and reliability of the fingerprint sensor and the nature of the game being played. You should provide an option to ignore fingerprint gesture input to avoid accidental and undesired input.}
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Rating
3.7
8 790 voters

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Additional Information
Rating:
3.7
Voted: 8.79K
Google Play Link:
Website: -
Email:
Privacy Policy:
Categories: Tools
Size: -
Installs: 38.81K
App Age: 7 years 5 months
Release Date: Aug 05, 2018
Last Update: Aug 14, 2018
Version: 2018.08.13
Version history
2018.08.13
Aug 14, 2018
v2018.08.13:<br>* Updated for Android Pie
0
Aug 05, 2018
First release
Version history