Six Ages 2: Lights Going Out

🇺🇸 United States
A Sharp, LLC  | 
57
ASO score
Text
64/100
Reviews
50/100
Graphic
60/100
Other
0/100
rating
App Rating
4.9
rating
Votes
211
rating
App Age
2y 5m
rating
Last Update
Nov 15, 2023

Compare with Category Top Apps

Metrics
Current App
Category Top Average
Difference
Rating
4.94
4.56
+8%
Number of Ratings (Voted)
211
3.1M
-100%
App Age
2y 4m
6y 12m
-66%
In-app Purchases Price
$0
$19
Update Frequency
760d
33d
+2 227%
Title Length
28
17
+65%
Subtitle Length
28
24
+17%
Description Length
2 579
2 218
+16%
Number of Screenshots
1130
1254
-10 %
Size
1 064MB
774MB
+37 %

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Ranking Keywords in United States

Keywords App Rank
Illustration
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Text ASO

Title (
Characters: 28 of 30
)
Six Ages 2: Lights Going Out
Subtitle (
Characters: 28 of 30
)
Mythic story-driven strategy
Description (
Characters: 2579 of 4000
)
Life after myths. Death, disaster, despair. This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Whether you’re dealing with angry ghosts, clan policy, enemy gods, or squabbling advisors, there’s rarely one “right” or “wrong” answer, because the deep simulation makes your particular situation unique. Your choices have socio-economic impact, and some consequences might not be obvious for decades, and could affect future generations of a character’s bloodline. Your clan struggles to survive in the world of Glorantha, the setting of games such as RuneQuest and King of Dragon Pass. This bronze age world is facing an existential crisis. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits. In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness. Six Ages 2: Lights Going Out is immensely replayable, thanks to over 600 interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your promises (and your cows). Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival? Rock Paper Shotgun: “Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.” Pocket Tactics: “From engaging storytelling to juggling various resources and appeasing the gods, it takes a bucket of simple tasks and ties them all together in a spiderweb of difficult decisions, making the end of the world appear more and more appealing the harder these choices become.” TouchArcade: “A truly unique blend of civilization sim and choice-based narrative adventure, a fantastic experience for existing fans and newcomers alike.” The game is completely accessible via VoiceOver. The soundtrack is available on Apple Music. You can discuss the game at https://discord.gg/kitfoxgames}
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Visual ASO

Screenshots

Rating & Reviews

Reviews Overview
🧐 Coming Soon…
Rating
4.9
211 voters

Some Latest Reviews

Booster J
26 Jul, 2025
5
A worthy successor to everything KODP and Six Ages have built upon. This series continues to be one of the most unique, challenging, and innovative experiences I've had as a gamer. Kudos ro everyone involved. Can't wait until the next!
ziggy montoya
03 May, 2025
5
One of the best games and series ever. The group that makes these is very special. Why haven’t you bought it yet? I think they even still sell shirts and cups online.
Dragonpass
26 Jul, 2024
1
Have the creators been hit with a serious woke disease, when the customs of the clans seem so very modern and unbelievable (the strongest fighter of the clan is of course a woman, the male king is an unfortunate case, like the majority of male leaders, a gender changer is considered normal and cannot be commented on in the game, etc.). In addition, the battle between clans has been made even more unrealistic. I must have attacked the neighboring clan 30 times, but they don't ask for peace, get destroyed or move out of the area, even though they lose every time. Onkohan tekijöihin iskenyt vakava woke-tauti, kun klaanien tavat tuntuvat niin kovin moderneilta ja epäuskottavalta (klaanin kovin taistelija on tietysti nainen, mieskuningas on onneton tapaus, kuten valtaosa miesjohtajista, sukupuolenvaihtajaa pidetään normaalina ja siihen ei voi ottaa kantaa pelissä jne.). Lisäksi klaanien välinen taistelu on tehty entistä epärealistisemmaksi. Iskin naapuriklaaniin varmasti 30 kertaa, mutta eivät pyydä rauhaa, tuhoudu tai muuta pois alueelta vaikka häviävät joka kerta.
Grinless
25 Jun, 2024
5
I should have said « Blown my mind, again », since my time in Kings of the Dragon’s Pass I was looking to live in that bronze age world again. Six age did not disappoint, a gloomier and somewhat more human story that now lives rent free in my head and will stay here for a long time.
crown of victory
16 Nov, 2023
5
It really is an amazing game. I remember playing the first one and being overwhelmed by the sheer amount of lore of the rich world I suddenly found myself in, but I imagine that’s by design. I think you’ll feel that way whether you play the first one (set in the far future) or the previous one (set a few hundred years in the past, leading to the founding of your kingdom). With time you’ll be immersed and feel at home in a strange world you’ll never learn to really understand but never fails to amaze. I love having access to a high difficulty, although I wish an even higher one could be unlocked as I always start with the highest and then can’t so easily add an additional challenge. Playing at maximum difficulty, I have found a steep learning curve. I found it exceedingly difficult to avoid a starvation-induced death-spiral without the following trick, which is slightly game-breaking, so read at your own risk: Explorers don’t seem to have a significantly greater success chance with more supporting fighters. Therefore, I only send expeditions with 2 bows. You’ll need a lot to uncover treasures and, at least as importantly, obtain an excess of food via foraging. Food is exceptionally valuable if sold via caravans, so send several foraging missions a year (having invested in exploration blessings) and trade it away if you have enough. You’ll lose most of your nobles to this, no matter how talented they might be in fighting or how large of an army you send, so keep your elites at home and kill off the rest of your nobility!^^

Other

Additional Information
Rating:
4.94
Voted: 211
App Store Link:
Website:
Email: -
Privacy Policy:
Categories: Games, Entertainment, Role Playing, Strategy
Size: 1064MB
App Age: 2 years 5 months
Release Date: Jul 24, 2023
Last Update: Nov 15, 2023
Version: 1.0.4
Version history
1.0.4
Nov 15, 2023
▹ Clans won’t raid after they perish ▹ Healers don’t fight in battle ▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind ▹ A few additional bug fixes ▹ A little more advice
1.0.3
Sep 16, 2023
▹ Resolving one story line should be less frustrating ▹ Clean up conflicts between some events ▹ Fixed some event conditions ▹ A clan can only be swallowed up by Chaos once ▹ Gods don’t award fractional livestock ▹ More advice for some events ▹ Clarified some prompts ▹ Fixed a bug on the Controls screen ▹ Game play can sometimes provide more information for VoiceOver users
Version history